Kilted Ramblings!
This

This

Needed to stretch my illustration legs since I am primarily an animator 24/7 these days.  I decided to make my favorite Warhammer 40k race the subject of today’s speed paint. Go space communists! 

Needed to stretch my illustration legs since I am primarily an animator 24/7 these days.  I decided to make my favorite Warhammer 40k race the subject of today’s speed paint. Go space communists! 

m2manga:

The Sailor Scout, Fantasy RPG set!

I’d watch the show if they all looked like this. Truly inspirational. :)

Beasts Fury: Don’s Attack Animations

Animated by LordDirk

For: beastsfurystudio

Oh wow, didn’t realize this was making the rounds online.  Thanks for sharing my work. :) 

hckleinman:

I’m about to get to work on this busy day, but first, a bit of fun.

Unranked. Metroid Prime Pinball - Do I even need to explain why?

10. Metroid: Other M - There’s some competent combat and good ideas buried under layers of the protagonist and exploration being utterly eviscerated by this…

I cannot disagree with this list.  Though I have some minor differences I think this places everything in good order.  

Furthermore, have you not seen AM2R (another metroid 2 remake)?  Your wishes of a colored Metroid 2 with Zero Mission graphics is a reality.  

<iframe width=”560” height=”315” src=”//www.youtube.com/embed/IKxesrCU3kg” frameborder=”0” allowfullscreen></iframe>

eruspertempus:

No there’s people who like it. You probably are one of the few that LOVES it.The fundamental flaws of the game for me are 3 major things.1. The Music is uninspired. It sounds like generic action/sci-fi movie garbage you’d find if you were to search a database. The tracks lack atmosphere that is INCREDIBLY crucial to the Metroid Franchise. Any good tracks are usually remixes of previous tracks from Super Metroid.2. The Gameplay is interesting, but I didn’t enjoy the experience with it due to the limited options of control. I hate moving in 3D space with a D-Pad. It’s a technology we’ve had since the N64 (probably older) but Standardized for home consoles. Why did we backtrack there? Along side the control, I hated the lack of Exploration the game has. It really has nothing good to it and is incredibly linear and boring.3. The Story. There are no words with how disappointed I am in the story. I WAS excited for some plot and back-story for samus, but the story I got went against everything that we have seen in the franchise. With having it take place after Super Metroid, the 3rd game in the franchise (that’s NOT including the 4 Metroid Prime games; if we did then it would be the 6th game), means that Samus has these breakdowns to Ridley, she has this inexperienced nature, she has this weakness THIS FAR into the franchise? I don’t get it? It feels REALLY like they wanted to make a prequel to the entire Metroid franchise… but they didn’t have the balls NOT to base it off of Super Metroid. So they made a shitty story filled with controversy and honestly boring melodrama. Metroid Games for me, involves immersion and exploration. I have never been more bored and not immersed in a game in all my life. 

This expresses my thoughts on the game exactly.  

eruspertempus:

No there’s people who like it. You probably are one of the few that LOVES it.

The fundamental flaws of the game for me are 3 major things.

1. The Music is uninspired. It sounds like generic action/sci-fi movie garbage you’d find if you were to search a database. The tracks lack atmosphere that is INCREDIBLY crucial to the Metroid Franchise. Any good tracks are usually remixes of previous tracks from Super Metroid.

2. The Gameplay is interesting, but I didn’t enjoy the experience with it due to the limited options of control. I hate moving in 3D space with a D-Pad. It’s a technology we’ve had since the N64 (probably older) but Standardized for home consoles. Why did we backtrack there? Along side the control, I hated the lack of Exploration the game has. It really has nothing good to it and is incredibly linear and boring.

3. The Story. There are no words with how disappointed I am in the story. I WAS excited for some plot and back-story for samus, but the story I got went against everything that we have seen in the franchise. With having it take place after Super Metroid, the 3rd game in the franchise (that’s NOT including the 4 Metroid Prime games; if we did then it would be the 6th game), means that Samus has these breakdowns to Ridley, she has this inexperienced nature, she has this weakness THIS FAR into the franchise? I don’t get it? It feels REALLY like they wanted to make a prequel to the entire Metroid franchise… but they didn’t have the balls NOT to base it off of Super Metroid. So they made a shitty story filled with controversy and honestly boring melodrama. 


Metroid Games for me, involves immersion and exploration. I have never been more bored and not immersed in a game in all my life. 

This expresses my thoughts on the game exactly.  

thezhenger:

The Banner Saga: Godstones

the banner saga is a really fantastic game i started playing recently! it was just released a few weeks ago i believe and it’s a beautiful viking legend based RPG. from what ive played so far it’s kind of like a hardcore oregon trail only with more mythical lore and turn-based combat. also your decisions have way larger ramifications than just mary getting dysentery and dying   

Check it out! 

theamazingsallyhogan:

Whenever someone expresses dissatisfaction with current depictions of Metroid’s Samus Aran, a common response is that the character has always been sexualized*. After beating the original game, you would see Samus in her armor but without a helmet if you finished in 3-5 hours, see her in a leotard if you did it in under three hours, and see her in a bikini if you did it in under an hour. In the sequels you could see Samus outside her armor as a reward for playing the game fast enough. 

But I think seeing these scenes as they were presented adds important context.**

• As I pointed out, even for the fastest players on record, the “reveal scenes” took less than 1% of the gameplay time. The Zero Suit, on the other hand, appeared for several minutes of cutscenes in Other M, as well as appearing in a significant amount of gameplay for Other M and Super Smash Bros. Brawl. In the story mode of Brawl, not only was Samus introduced to players without her armor, she made her first appearance in the game in a way accentuating her “sex appeal”.  In the upcoming 3DS/WiiU Super Smash Bros., the Zero Suit version of Samus will be a separate playable character, elevated to equal visibility with her normal armored design, as if to emphasize Samus’ sex appeal as a crucial element of the character.***

• Character design, including clothing, can give an immediate sense of how we’re supposed to view a character. What a character wears says something about them. Research has shown that “Surprisingly minimal appearance cues lead perceivers to accurately judge others … Using thin slices [of information] people can generate judgments of others across domains, such as personality, political views, racial biases, and sexual orientation”. We are used to learning a lot about someone based on as little as what shoes they wear. But as I pointed out, how, when, and where they wear something can be as important as what the clothing is. We knew very little about Samus going into in the first Metroid, except that Samus was a warrior of “great courage”. While the reveals may have been intended as cheap thrills, they served to humanize the character - what would a realistic armored warrior do after achieving a hard-won victory? Take off their armor to relax. There’s a big difference between Samus relaxing in something light and comfortable after the battle’s won, and Samus spending a considerable amount of her time “on the job” in a tight sexualized bodysuit with impractical high heels. Instead of fast players being given a picture of Samus relaxing after a job well done, a sexualized Samus is being displayed with increasing prominence (even serving as the introduction to the character from many Smash Bros. players), emphasizing that “sex appeal” is now seen a key element of the character by Nintendo.

• While anatomy is a big part of sexualization, so is posture. How someone poses can make enormous difference. With the exception of the crude NES sprite, early Samus had the design and posture of a confident athlete. She looked out assertively at the viewer and her stance was straight and proud, with broad squared shoulders and a hand on her hip. The Fusion and Super Metroid sprites gave her defined musculature. Looking at “Zero Suit Samus,” Nintendo has made Samus “curvier,” with more emphasis on her breasts, hips, and posterior. In terms of posture, she’s often depicted twisting, so she can show both breasts and butt at the same time.  While the original “reveals” showed a confident person relaxing, her poses are increasingly selected to highlight her sexual attractiveness.

• When Gunpei Yokoi was asked to make a game for the Famicom Disk System, he decided he wanted something dark and mature, to stand out from the successful and lighthearted Mario Bros. The Metroid series he created has always been one of Nintendo’s most serious series, even after Yokoi passed away. Portrayals of Samus in an increasingly sexualized manner conflict with the tone that Nintendo still tries to maintain. It’s taken some of the gravity away from scenes intended to be deadly serious, and conflicts with storytelling in other ways. In the above scene, an injured Samus talks to Adam. The scene already had some elements some players found troubling - Adam was the one that had injured her, and while Samus was portrayed as having a great deal of respect for Adam, not everyone who played the game felt he’d earned it or was showing Samus the respect she deserved in return. But unwanted and out-of-place subtext was added to the scene because Adam was visually depicted as a confident highly masculine soldier, heavily armed with practical-looking weapons and wearing armor emphasizing his muscles, while Samus was dressed in a highly-sexualized impractical latex(ish) suit, stumbling in her high heels.

While chances to see Samus outside her armor were clearly a part of the Metroid series’ history, there are crucial differences in how they were presented compared to more recent games, and the shift has been detrimental to the series.

* Other common responses: “You’re just looking for something to complain about,” “I don’t want to hear about it,” “Get over it,” etc.
** I apologize for the terrible quality of these gifs, especially the inaccurate speeds at which they play. I’m bad at making gifs, sorry.
*** This isn’t intended to knock characters traditionally depicted as “sexy and powerful”. They can rock

This is awesome in so many ways and not only destroys a lot of the simplistic arguments people place forward in defense of the sexualization of Samus, but lays down why these arguments are poor and why sexualizing  Samus is detrimental to Metroid as a series and Samus as a character. 

theshimmyspot:

basedpidgeot:

lsdzeppelin:

basedpidgeot:

Good Thing of the Day:

A woman tells her dad he’s going to be a granddad.

0:24 i wanna cry 

AWW OMG

image

that  picture should be a guideline for how happy we should strive to be

Aww sweet baby. I want to hug him to bits :3

This made me both incredibly happy and incredibly sad at the same time.  Definitely a moving moment.